Youre left with a quarter heart instead. That looks cool, whats that? was often the first thing that got my attention. Or stasis boulders or logs to smash into enemies. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. The others all have a chain of things to do before you can get into the dungeon. You have the fields, a mountain range, the ruins of the temple of time, and your first tower to find. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? Hilariously enough though, the final fight with Ganon is one of them but Okay I feel like Im picking on the game here but this is too stupid not to mention. If you dodge while those conditions are met, then you get a McFlurry Rush. I do have to say that this fight has a lot of cool details. Sometimes the shrine guardians will keep on trucking through a pillar and not be stunned even though theyre supposed to. Not to mention their 360 no scope bow shots while theyre riding around. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. 900 sounds like a lot. When you have so few weapons and theyre all breaking regularly, when switching between them is a really quick decision, or you scramble to steal another weapon that was just flung onto the floor. Its the closest Ive ever come to experiencing how awesome it was to get a flying mount for the first time in World of Warcraft. With that said I can finally talk about how much potential there is in this combat system. There are a lot of cool things to see if you get lost. You make a pillar to climb to a ledge, then open a gate, use it to block a guardian from hitting you, and then lift a seesaw. Or a factory or a sewage plant in Fallout 4. See the story is that Zelda has some sort of emotional block and is unable to access the special power in her bloodlinethe one necessary to seal Ganon away. Also while were here and just mentioned No Mans Sky, am I alone in having flashbacks to how the inventory upgrades here? And that continues with the controls. One sixth of the shrine (slash) piecemeal dungeon content is comprised of just this. To create big exciting moments in combat. You also talk about how the Master Sword became your go-to pickaxe. Ganon tricked everyone, killed Link, and Zelda was left to contain him. 1. Then, before I can dodge a second time, his attack comes so quickly as a followup that I cant always dodge it. Itd be very disappointing if hard mode is just some bigger numbers. Its still interesting enough that I would have preferred to play that version of the gamewith Link and Zelda together so they can speak and interact with each other when something happens. Its cool at first but a reward isnt all that exciting when you know its going to break soon. There was this one hidden in a wall that my shrine detector picked up. To put it another way, the dodge should remove you from damage that you would have sustained if you hadnt moved. I doubt it. Games Screenshots Articles About Wireframe Mockup Cookie policy Copyright complaints Privacy policy Terms and conditions Wireframe Mockup They all have the same moveset. And I cant say for sure if theyre right or wrong. Which I think, after how long this section went on, deserves its own. This quest can be found on the road to Kakariko. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. Lynels, and Talus, and Hinox, oh my. Or I could not dodge them either, even that didnt matter. Instead you ride up to the top, make a simple jump, and then freeze the gear at the right time. Hopefully Im alone in that observation and, if not, at least someone out there will now share my pain now that Ive pointed it out. Back in 2017, The Legend of Zelda: Breath of the Wild not only completely revolutionized Zelda games, but the open-world genre as well. This breaks in about 10 hits, for a total damage potential of around 20. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. Theres beauty and animals everywhere. Lets go. Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. I looked forward to it the whole gamestumbling upon the entrance of some place and having a whole different kind of experience in a dungeon, with a new tool, and an awesome boss. Hi there guys, just posting here to share a dialogue script I've been working on. Often these mean the shrine is inaccessible until you do a task. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. This is the first dungeon I completed. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. And ingredients are everywhere. You shoot the first rope and see that they fall to press down a button. But no, you just keep fighting the Mordor Rejects and lizards. The other was that the canyon stretching off into the distance looked like an interesting place to explore. Because the world in Breath of the Wild levels with you. Scary Movie Script. Freedom is found in messing around with the mechanics. The argument in favor of balance is that if weapons werent breakable, you could sneak into Hyrule Castle early in the game and pick up a bunch of powerful weapons and steamroll all of the content. Since you so cruelly ignored Impa, she gets new dialogue, too . It comes back to the old Bethesdas Bug idea on these dodge timings. And I love the music that plays as theyre charging up their blast. When to try to trigger a flurry rush on the biggest monster. More than once, too. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. Easy to find without a quest. Only cooked meals do. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. Three arrows to the facemask area are meant to stun these bosses but sometimes it just doesnt workbut it works enough of the time that its clearly intended. Theyve quarantined off the diseased parts of Breath of the Wild and responded to the best of it. But mechanically its really boring. That boss is actually pretty good if youre not overpowered. The monsters are all content to mind their business. My favorite idea that could also improve the story is that Link starts with a broken Master Sword. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. Even breaking your Master Sword can be seen as a little trick you can learn and take advantage of. Without exception. The shrines that are left are ones that you directly find in the wild. He pilots the Divine Beast Vah Medoh Locations[edit] Divine Beast Vah Medoh Quests[edit] Free the Divine Beasts Main Quest Divine Beast Vah Medoh Shrines. This is what happened. This one has heavy balls on ropes. Diehard fans who think Dark Souls 1 is the best in the series would say yes, you do. Its canonical resource path is " Actor ". Plus the game should still have a healing system. Weapon durability. No famine. Breath of the Wild embraced that. Magnesis allows you to lift up metal objects. Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. There was a decent shrine that built on the foundation of the magnetic ability, first by having you get a set of platforms swinging in place, then coiling the spiked balls around the ceiling beamor making them swing in a pattern that you can dart throughand then making some stairs to the end. Tip 1: Let the Dialogue Advance the Plot and Serve a Purpose. Gained some more hearts and stamina. Each of these follows a pattern of introducing a concept and then testing you on it at least two times after that. And I kept saying that to myself Thats it? Well the Yiga clan attacks have the same issue as the wizzrobes, bats, and octorocks. Not even the excuse of the dungeons present in Breath of the Wild add anything to this list. A series staple. Then you scramble ahead of the dazed goblin thing and pick it up to kill the enemy with their own weapon. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. Actually it happened three times in one night one time. Fighting all of the bosses in a row ended up being one of the most enjoyable parts of the game for me. There were 35 of these type of quest shrines in the game on my playthroughtheres technically more than that but not all of the shrines require you to have the quest in order to access them. If you count the tutorial introduction shrine for these fightswhich I definitely think you shouldthen these take up 21 of the shrines in the game. Most importantly, it tanks EVERYTIME I come here. But if you rush here then it becomes this huge eleven phase struggle that took me over half an hour to do from start to finish. The conflict I feel about this game is something I hope Ill resolve by writing this. But it goes further than that because having the molduga monsters be unique to the desert region adds a lot of character to this area. If you time a jump right before that, you dont lose any of the height youve gained. Something like a big armored knight would have worked as well. Go for it. I, the player holding the controller, was able to learn and beat this challenge. No flurry rush. One is the standard sphere version. Energy weapons that the guardians use. Kill Ganon. As should the shrines that require you to present a scale of each of the three dragons in order to unlock the wayespecially since this is something youll have to do many times if you want to upgrade your armor. Then, just enter the codes from the list (or code in this . Probably. Which means that if I want to dodge an incoming arrow while Im in the middle of fighting, I have to just hope that I can do it, or that I break the lock and sprint for a while so the arrow misses me. This waste of an enemy type honestly leaves me dumbfounded. You might want to hear my reasons first though because you might disagree. Inconsistencies come primarily in animations and the Flurry Rush ability. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. And the mountain area is colder than the rest of this part of the map, which is also a feature youll be running into a lot in the larger world: preparing yourself to survive harsh environments. And then there are the 4 at the other end which I am going to label as terrible, because they use the frustrating motion controls. The difference between seeds and shrines is that I think youre meant to do the majority of them. Youre shown a mysterious old man nearby and then left to do whatever you like. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. The former of which is only required to do a handful of quests in the area and a korok seed, while the latter is never used for anything specific at all. Then there are blue ones. For a bunch of other issues, you have the first boss in the series being capable of spawning tornadoes immediately on top of you without any warning or time to react after his first phase change. Shrines reward you with spirit orbs that are functionally heart pieces from the previous games. I learned to dodge its attacksmany of them perfectly to trigger a special Flurry Rush counterattack mode. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. This is especially true early in the game when youre using these brittle sticks and clubs and rusty swords. Then the black lizards. It would be nice if you could somehow upgrade environmental damage. MBIZO CHIRASHA( International -Zimbabwean) is a Pan-Writivism Laureate Literary Arts Activism Diplomate/Influencer, Certified Projects Curator, African Writing Associate/Visiting Arts Programs, World Renowned Anthologist, Poet in-Residence Emeritus ,Festivals Convener/Speaker/ SpokenWordArtist. Weapon durability in this game has been such a hot topic that Ive read quite a bit of articles on it. Only then does the shrine spawn and it still leads to a series of puzzles inside. This legendary blade felt legendarily brittle. And when youre smacking around a goblin, with its head bobbing through the air, it feels so satisfying. Well not only is this shrine one of those one room, one layer only puzzles, its also completely subverted by using stasis on the ball when its already in the dock and then running to the pillar. There was one that was an assault course of lava, wind, and timing jumps with the glider. And I went out of my way to test it on my second, three-hearts-only playthrough. Whereas I hated them. It is not an exact copy of the text in the game, but it is very similar and includes several special characters that are not used in the game. First lets get out of this chamber. Its highly unlikely thats the case because once you find one you usually find a bunch more, but for bosses like this they would want to avoid players experiencing what I did with the lynel at the beginning. Your breath is an anchor you can return to over and over again when you become distracted by thoughts. Tougher fights. How on Earth did Nintendo manage to make this? And the larger moblins. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. That Zelda may resent Link for a reason youre left to wonder about. And with them come better weapons. Its so obnoxious that Im starting to guess it might be. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. This means that the shrines dont actually have to physically match their entrance location on the map. In the add-on content, it is found in dungeon packs . Where the game succeeds however, is that youre still given a lot of flexibility in how you go about completing this area. These are the three youll be seeing over and over unless you purposefully go to the desert. If something can be good why not have it in the game? The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. Youre playing in a clever way. The first time a hinox covered his eye so I couldnt shoot it had me grinning like an idiot. I also understand that they couldnt have made the bosses scale to whatever weapons you were carrying at the time eitherbecause otherwise whats the point of progression systems at all if the game is constantly going to be scaling the difficulty to about even? You can revisit their hometowns and learn more. The whole thing really. What it boils down to is this: too many shrines were like this one. I did all 120 for the video and just that content alone took me about 20 hours. As Im writing this I dont know how clear it will be in the footage so I just want to hammer this detail home: if I hadnt dodged these attacks, I still would NOT have taken damage. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. Another in a cold lake that was very easy to find and get to. Cryosis could use an upgrade too to make it more practical. Which finally brings us to the next point on the list. Dont get me wrong this is still Nintendos fault and there are many things they could have done differently to avoid this, but this is bad luck on my part for encountering this monster. About developer intentions and how much responsibility players have to make games enjoyable for themselves. It would have also made what happened to me impossible: all the combat shrines I found early on would have all been minor ones, then modest ones in the middle of the game, and major toward the end. : . But even here you can see how its two steps forward and one step back. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. You want to avoid the situation of having half of your weapons with low durability, so it makes sense to keep using the same weapon until it breaks before moving onto another, which also frees up a slot for whatever weapon you find next. But they shouldve put some real restrictions on all the prepared meals you can make. But the more traditional solution would be to give Link more weapons like the Master Sword. I actually thought Oh I guess I cant go anywhere after all, because my gear might not be good enough for some areas. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. Tap it for a dodge. Just like here on the Plateau. The next boss in this series seems to abide by these rules with his overhead slam. An empty shrine. Just check all flip PDFs from the author THE MANTHAN SCHOOL. And not all of them had meaty enough journeys there to justify that. I really hope hard mode places restrictions on the player and tweaks the mechanics, especially since theyre charging for it as part of the DLC. Really. Absolutely, why not. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. This type of progression can be good. Its like yeah whatever Link, if you feel like rescuing Zelda then go for it. These enemies always have the same mechanics. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. And even those are really rare. Weve already gone over how variable the quality some of the quests can be. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. Instead theyre short flashes of events that dont go anywhere. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . Ive watched a couple of speedruns of the game and even those players dont try to dodge this attack, they cheese him in a doorway instead so Im fairly comfortable saying that theres something wrong with this. To redeem codes in this game in January 2023 (and in general), you need to go through a few simple steps. I have a feeling thats what a lot of people have been looking forward to in this video so lets get to that now. Theyre too small for that. Holy hell that game really did a number on me. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. All of these different clips are the 120 shrines. They were all far, far easier than normal enemy groups in the world. And unless Im forgetting an enemy and I dont think I am, thats all there is. I can break down what I think the goals of this system were into six main points: In my mind, only one of these succeeds. Therell be a puzzle of some sort in the world, or some task you need to do. The riddle that requires you to stab a platform with a specific weapon should have really had a puzzle shrine underneath it. The Legend of Zelda: Breath of the. I had so many possible directions to go but I eventually decided to go south. Combat is fragile because Breath of the Wild is a game that is too easily broken. Which is not something I can say for the 70 shrines in the game that had puzzles in them. You could argue that its right there in the name of the game. For the whole game. Theres too much down time gliding between each cannon. There are patterns in the world that youll start to notice and, 9 times out of 10, whenever I thought to myself I bet theres a korok hiding over there, I was right. Breath of the Wild lets you climb anything. Just most of them do. The Sheikah Slate is essentially a magical smart phone. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. Although I do prefer games to have at least 60 frames per second, I am not a big frame rate snob. Which funnily enough is the same number of regular enemies youll be fighting. The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. So shrines already have an intrinsic value and allure for you to find them via exploration. In order to find and view Memories, you must search for the locations based on the . When to commit to a big spin attack. But! Note of the author. Because Breath of the Wild is all about freedom. Ironically enough, the best enemy to show this on is the Zora boss that I wiped out after accidentally triggering flurry rush on my first encounter. And you can only carry a fixed amount of them. OUR light. And while there is a lot of fun stuff you can do with the different combat arenas and encampments throughout the world, you could double this number and it still would be considered low. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Inconsistent Rules, Mobility, and Balance. Ultimately the pay off in the story isnt worth the time spent speculating. If you do this, then the game makes you fight all four divine beast bosses in a row before the Ganon fight. The silver bokoblin is now doing 1 quarter of a heart per hit. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. More often than not the shrines that require the completion of a quest will be elaborate. They could keep the overheal idea but limit it to stuff like the Inns. Well in Skyrim this means finding a set path and following it to the top. Many screenplay formats will place the dialogue side-by-side with the character's name denoted above the dialogue string. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. 3. Say Anything. The most standard of these were encountering other travelers on the road. This mod fixes that! Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. It had fewer chances to impress me. Less fodder and more demanding of your attention. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. To allow equipment expansion slots to appear valuable. Same goes for puzzles. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. Same for the guardians. The name Mega Shrine is sort of weird though. And how Breath of the Wild turned durability into a four letter word. I love the blood moon mechanic. This ties into the first point on the list: this system doesnt really encourage use of a lot of weapon types. So with the stasis mechanic, you need to freeze a cog, then freeze a ball, and then freeze a third ball which you then need to hit while frozen to move. Ignoring the option entirely isnt a good answer. Quests like this justify the empty shrine at the end, since thats just the reward. Its the last boss so you can safely inflict that sort of penalty on the player. The much larger guardians are something Im unsure about. I do think the potential was here for something more elaborate but well get to that much later. Then, when you raise the tower, the cinematic that plays does an even better job of this. I also wish that there was a quicker way to turn spells on or off. This, like many other shrines like it, should have been the first phase that builds on this concept. In previous Zelda games, many of the dungeons couldnt incorporate the tools found in earlier dungeons. But on the other side, you have another game. Two sets of bombs. Jump OFF the roof. Of course thats what I did, which ended up taking a lot longer than I anticipated. These weapons would be breakable in that they need to be given time to rechargeideally they would have some of the guardian energy tech, so you could justify that they start to renew hits immediately instead of having to be broken completely before they start to fix themselves. This attack still does damage to me during flurry rush because the weapon is radiating fire damage, yet Ganons doesnt do that even though its the exact same attack.