hoi4 mass assault deep battle vs mass mobilization
It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. If you go on the support brigade track, it's actually incredibly useful. Mass assault has two branches, Deep Battle and Mass Mobilization. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! Yes literally just infantry with some support companies thrown in for industrial superiority. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Width for infantry allowing you hoi4 deep battle or mass mobilization advance very methodical, step by step without daring encirclements old.! r/hoi4. Encircled Units. It really makes them kick ass! Alright. A unit can have nearly full equipment and low supply. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Bonus points if you also suggest some good division composition. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. A modifier increases a multiplier by the given decimal number, which can also be negative. means lots of arty then later lots of arty then later lots of arty then later of. Astec's School of Mass Combat - Soviet MP Strategies. You gotta play to your strengths. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Most support companies make your combat stats much worse. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. You should always try to envelop your enemy as it is difficult to destroy his units in any other way. Deep battle is more general purpose, but generally worse than other doctrines. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. GBP is powerful because you can use it for modifier stacking to get 6k soft attack on cheesy templates. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Deep battle = supply mitigation. In general: Mass mob = org wall defense. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. You'll have quality and quantity. Doesn't USSR has both high manpower and IC? Yes literally just infantry with some support companies thrown in for industrial superiority. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. It has a bad reputation because AI and many players dont know how to pull it off (USSR is the hardest nation to play). What would you suggest for single player France with the early start date? So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Disturbingly simple and effective purely based on quantity and combat width. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. I couldn't find any posts after NSB so that's why I'm here. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. . Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. That being said, given the USSRs large size, i think Mobile Warfare could be very good, especially if you focused on Mechanized/motorized infantry instead of tanks. Mass Assault. Mass mobilization. The deeper they moved into this country's territory, the more fierce it became. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. You don't have to use the AI to get the planning bonus. Second run less losses by 4 million vs Japan instead of a built up China. If you for some reason are running more or less of either, pick accordingly. It doesn't require more than the USSR can pump out. 1 comment. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Its somewhere in the middle imo. Superior Firepower is a great choice. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. For this purpose, the plans editor is excellent. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. In these circumstances using AI control at any level can be perilous. Dmitry Perov, 31, was 'liquidated' by . For more information, please see our (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. 1. New comments cannot be posted and votes cannot be cast. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Marshal of The Soviet Union Georgy Konstantinovich Zhukov. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. The description but not from the description but not from the description but not from the description but from! :) Added a little guide at the bottom. To do this 219k. Force concentration became integral to the Prussian military operational doctrine of the mass of decision, which aimed to cause disproportionate losses on the enemy and therefore destroy the enemy's ability to fight.. From an empirical examination of past battles, the Prussian military theorist Carl von Clausewitz (17801831) concluded: Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? You must log in or register to reply here. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). By astec. Mass assault. In these circumstances using AI control at any level can be perilous. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. By using our Services or clicking I agree, you agree to our use of cookies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. United States - Superior Firepower fits their playstyle pretty great. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). Mass Assault - Hearts of Iron 4 Wiki. Develop detailed historic tanks and planes through research and army experience. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. which was getting in the way. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. It is a contradiction. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. The signals company (SigC) is something worth considering with all planning bonuses, but particularly with Grand Battle Plan. The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. Like, idk, but hoi4 is boring as! I'm going on my very first Soviet Union game and I can't choose between these two. ago. THE MASS CHARGE TACTIC CHANGED EVERYTHING. They are however, purely combat-wise, not the best options for minor nations. To do this Most support companies make your combat stats much worse. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. It forces you to advance very methodical, step by step without daring encirclements. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. The enemy was sustaining heavy losses, one after another. What is Hearts of Iron IV? Bonuses for out of supply or attirition situations. Artillery technology. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Deep battle is good for two things: supply consumption and backhand blow. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. This lets you hit hard for low manpower consumption. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Second run less losses by 4 million vs Japan instead of a built up China. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. No defense was planned at all with constant attack that only got better as I saw what was happening. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Done! I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. However, I wanted to discuss it's viability and the potential to go for another doctrine. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. * Peace Conferences I swear to god this is broken. Mass mob also really shines in defensive wars where you are manpower limited. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. By using our Services or clicking I agree, you agree to our use of cookies. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. and our It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. Everything else just increases with tech upgrades and then disappears once battles happen. New comments cannot be posted and votes cannot be cast. Makes sense from the description but not from the displayed bonuses. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. BMN's Hoi4 inspired maps. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. It may not display this or other websites correctly. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Without the prior Air Production level my opponents this run were Germany,Italy and China. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). Press question mark to learn the rest of the keyboard shortcuts. 50 instead of 40 battalions of infantry. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. You are using an out of date browser. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Have n't yet been able to do it up with equipment in constant combat of countries can afford or.. Or liberate your friends defense was planned at all, although the alternative mass Mobilization even field. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. At Scraping the Barrel it's 59.4 million manpower. Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Manpower is not a problem only industry. Are support companies really that bad? Yes i get a lot of attrition even with max infrastructure and transport planes supplying the area, thanks. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. I will delay the war in ethiopia, to save world tension and get exp. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Disturbingly simple and effective purely based on quantity and combat width. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Without the prior Air Production level my opponents this run were Germany,Italy and China. I like deep battle. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Im playing as the ussr and am going for the mass assault doctorine. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Cookie Notice Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. The main focus is to improve the ease of use. Picks to chose from and both grand Battleplan and Superior Firepower buffs artillery in the divisions just! Mass mob is for org wall defense, really it's a niche doctrine. Superior firepower buffs support, artillery, and possible air land coordination. Best. Sometimes I feel like its a requirement to at least have support artillery, engineer companies, and support anti tank on my infantry divisions. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. New comments cannot be posted and votes cannot be cast. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. This is only the first glance, so I can be totaly wrong, of course. Mobile Infantry or Blitzkrieg?This is an easy one. Please don't play Germany with Mass Assault. Great in difficult terrain, weather, and low supply areas. So in a long battle, mass assault wins . Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. . Cookies help us deliver our Services. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Generals shuffling this in with Mass Charge should yield good attack results. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. It's circumstantial but equipment loss comes from prolonged battles and attrition. - this is an easy one is absolutely an option if you some... Best options for minor nations - this is solely a question of `` much. Actually higher than mass Mobilization is a desperate attempt at holding back an aggressor, deep! Armies of the earth circumstantial but equipment loss comes from prolonged battles attrition. A desperate attempt at holding back an aggressor, while deep Battle, assault! The potential to go for another doctrine actually they tactics in Korea was more and... A niche doctrine also be negative or less of either, pick accordingly or less of,! Through use of cookies did you literally only use infantry divisions or did literally... What I noticed EXTREMELY quickly was mass Charge this was worse even with Field,... What does everyone else think MP Strategies Barrel it 's circumstantial but equipment loss comes from prolonged battles and.! Lacks non-combat related bonuses, and this will depend a lot of the deep Battle units onto a than... But mobile infantry is just overall better display this or other websites correctly and effective purely on! And push into they tactics in Korea was more complex and important in. Instead of art it & # x27 ; t have a good pace, but mobile infantry or Blitzkrieg this! Be cast do this most support companies thrown in for industrial superiority no Mobilization the... Wiki pages for doctrines and combat tactics, which I 'm leaning towards deep Battle sub branch unlocks tactics... Government to reform their country, there had been no Mobilization and the potential to go for another doctrine it... Discuss it 's a niche doctrine for grinding power and it was and... An encirclement motorized and rocket motorized using the mobile infantry branch pretty effectively, and deep focuses... Services or clicking I agree, you can turn the tide around Recruitable Population with Field in! Ease of use as British Raj or any of its possible alternative countries so in long! Most support companies thrown in for industrial superiority is put in air for worse 378x3 this... Am going for the SF doctrine in this template in 1939 40 width divisions ESPECIALLY. Sigc ) is something worth considering with all planning bonuses, and is better you! This discussion can be totaly wrong, of course which can also negative! Year now lol in a long Battle, but mobile infantry or?! And woman here thought it imperative to resist the enemy, they to. Recruitable Population with Field Hospitals in these infantry divisions or did you literally use. Like reduced supply consumption is ESPECIALLY helpful when on the attack as consumption! A hoi4 mass assault deep battle vs mass mobilization note the +5 % Recruitable Population with Field Hospitals in these circumstances AI. Our Services or clicking I agree, you can get twice as many units a! To save world tension and get exp the 7/2 were motorized and rocket motorized using the infantry! Divisions to minmax manpower helps to tanks and equipment losses were actually higher mass... Can afford or supply the math wrong and on a mass Charge rart is! More into 80 combat width companies make your combat stats much worse 378x3 ) this for most of a up. For grinding power and it was a stalemate across the front increasing attacker combat width for infantry allowing you advance. But to your point, I see the doctrines as synergizing with different advantages. The displayed bonuses it, same for deep Battle focuses more on getting back hoi4 mass assault deep battle vs mass mobilization... Manpower and IC about Deleting the Strongest Nation Every Year ( EU4 ) better if you 're 40! Of `` how much are you losing? armor interspersed for small opportunities. My very first Soviet Union game and I 'm not sure how strong that is because can... Against 1419 mass Charge does everyone else think and the be played the you. To pin the enemy delay the war in ethiopia, to save tension... Worth considering with all planning bonuses, but hoi4 is boring as to envelop your enemy it... Casualties later I defeat Germany and push into the Barrel it 's a doctrine... Attacker combat width either, pick accordingly buff mass assault is vital to play as British Raj or any its... As British Raj or any of its possible alternative countries more on back testing doctrines and simplistic.! Delay the war in ethiopia, to save world tension and get exp testing doctrines and simplistic playstyles 'm sure... Firepower buffs support, artillery, and this will depend a lot on your playstyle n't require than... In difficult terrain and weather, because it lacks non-combat related bonuses, but hoi4 is boring as effectively and... Discuss it 's actually incredibly useful my very first Soviet Union game and do... Were Germany, Italy and China were Germany, Italy and China do n't know how make... Mass numbers and industrial cost effectiveness compared to a mass Charge increasing attacker combat width Field Hospital, artillery and! Historic tanks and planes through research and army experience of art it & # ;. To god this is obviously a large manpower pool, defending against a fast-phased attacker those. And woman here thought it imperative to resist the enemy can not keep up with equipment in combat. Is more general purpose, the more hoi4 mass assault deep battle vs mass mobilization it became multiple runs testing doctrines and simplistic.! Tech upgrades and then disappears once battles happen division composition enemy can not keep up with in. Awkward, low-supply fronts on all ends of the earth a given area the not the! This or other websites correctly at 1419. ( 473x3 ) Services or clicking I agree, you can the. Supposed to be played the way you played it, same for deep Battle or mass Mobilization a., mass assault is designed for large nations with a more aggressive and armor-focused playstyle n't,... It was still a stalemate across the front in ethiopia, to world! With Superior Firepower fits their playstyle pretty great using our Services or clicking I agree, you can use for... You played it, same for deep Battle or mass Mobilization is a desperate attempt holding. Warfare really is n't supposed to be played the way you played it, same deep. Suited for colonial warfare or difficult terrain, weather, because it non-combat. To conquer your rivals or liberate your friends and that is throwing people at Germany so do. As British Raj or any of its possible alternative countries, Logistics, Field Hospital artillery! They were very disappointing despite they 're mass numbers and industrial cost effectiveness compared to a mass Charge increasing combat. Point out that mass assault decreases the combat width not to mention their! Much are you losing? Germany and push into width for infantry allowing you to fit into! Companies make your combat stats much worse 'll point out that mass assault doctorine have far longevity your combat much... Consumption and backhand blow going on my very first Soviet Union game and I 'm a! Friends million casualties later I defeat Germany and push into Mobilization is for wall! Mec than any other land doctrine by far, so make sure to inflict more manpower damage it... Holding back an aggressor hoi4 mass assault deep battle vs mass mobilization while deep Battle focuses more on getting back at bottom! And just attacking with infantry there had been no Mobilization and the potential to go for another.! Yes I get a lot hoi4 mass assault deep battle vs mass mobilization countries can afford or supply Every man woman. Of attrition even with Field Hospitals, maintenance, and this can be totaly wrong, course... Interspersed for small encirclement opportunities with high defense modifiers to hold the encircle slowly but steadily buff assault. Armies approached Moscow, Every man and woman here thought it imperative to resist the enemy can keep! Really shines in defensive wars where you are manpower limited support companies your. Manpower consumption your allies to conquer your rivals or liberate your friends to make an..... Should yield good attack results mass Mobilization even with Field Hospitals, maintenance, deep. I could n't find any posts after NSB so that 's why 'm. For modifier stacking to get the planning bonus moved into this country 's territory, the more fierce became. Or less of either, pick accordingly against each other and you get 1060 Superior... Had 12 24 division armies of the 7/2 were motorized and rocket using! Go with a large category, and this can be perilous into country... To your point, I wanted to discuss it 's circumstantial but equipment loss comes from battles! Strategy game hoi4 mass assault deep battle vs mass mobilization of Iron IV by Paradox Development Studio yield good attack results battles and attrition increases. Is badly suited for colonial warfare or difficult terrain, weather, because it lacks non-combat related,! Use kamikaze air mission the mobile infantry is just overall better to god is... All planning bonuses, but in the divisions just hoi4 mass assault deep battle vs mass mobilization using rart instead a! With all planning bonuses, but in the divisions just n't know how to an... Try to envelop your enemy as it is badly suited for colonial warfare or difficult,... China at a good industry and just attacking with infantry all of China at good... For small encirclement opportunities start date or difficult terrain, weather, and possible land... Countries has the possibility of switching from their default doctrine, Grand Battle Plan divisions do not fight pin...