A shattered army will get an extra morale bonus once it stops retreating. Your units deploy more optimally if they arrive on the same day. Keeping at least four cavalry units in every army will ensure that your flanks are filled with useful units and your army will really shine in the shock phase of a fight. Also note that this only applies to provinces with forts. During Age of Revolutions it is possible to enable Improved Force March ability, which reduces military power cost to 0 (requires Mandate of Heaven). For countries with 100% cav potential would it still be better to stack cav front line with arty back or still better for the infantry fire? When you get Tech 5 update your Military Template to the 24,4,0 template now that your Combat Width has increased. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Each phase has a base length of 30 days and is modified by: A siege dice roll is also triggered if the sieging army wins a battle on the besieged province. If it is taking casualties from an enemy, additional morale damage will be inflicted. If you are up, I'd be happy to talk everything through with you on Discord(Jarvin#6829) or via reddit DMs. R5: I decided to make an infographic for people to use to help them set up their army templates in EU4. Create an account to follow your favorite communities and start taking part in conversations. Don't worry too much about playing optimally. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Hence, try and avoid enemies if their front lines far exceed yours. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). Im looking for some feedback on this guide and how I might improve it. So have one fight for a while, then send the next one in, fight for a while, then send the next one in. Unlike most other game's tech trees, unlocking a Technology in EU4 is essentially "leveling up" your country. The following contributes to a nation's morale recovery speed. There are quite a few things to consider when forming an army. Here is a list of the types of terrain and the modifiers which they grant. This can be used to see if the player's military can defeat the AI's military. This allows the player to control the destination of the shattered retreat. If the fort does not surrender, add 1 to the breach status and 2 to the siege status. Attacker penalties from terrain are applied to the siege army, while attacker penalties from river/strait crossings are nullified regardless of any leaders' Maneuver pips. Subscribe to downloadCombat Width for Terrain. It is completely and utterly ridiculous. This rule only applies to enemy-owned provinces, however - when besieging friendly provinces to retake them from the enemy, this rule is ignored. Only infantry can assault. Note that garrison will refuse to make a sortie if the besieging army is strong enough to stack-wipe the garrison. This destruction is known as a stackwipe. Attack with enough troops to fill combat width, then reinforce as the battle goes on, don't pile all your troops in right at the start, they all take morale damage even when not engaged. The army then reduces unrest in all of those provinces via the "Friendly Troops" modifier, as though they were stationed in each individual province. Attaching units to an AI army will change its behavior, making it bolder and more willing to actively engage enemies. [3] When a province's loot bar is empty no more loot can be taken from that province. Stationing an army in an allied province provides a Friendly Troops negative modifier to unrest in that province, to the value of 0.25 per regiment, to a maximum of 5 at 20 regiments. Infantry and cavalry can attack from the frontline while artillery can fire from either the frontline or the backline. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A full strength infantry/cavalry/artillery regiment loots 0.1/0.3/0.05 ducats per months. Administrative, Diplomatic, and Military Technologies can all reach a maximum level of 32, and it will take the entire game to get that far if you make it at all. You see, cavalry flanking is also really quite crucial and so I went . You can increase this by unlocking Military Technology. Here is a table of combat width by military technology level. Combat Width - This decides how many regiments you can field in a battle, two for each combat width (front and back row). Valve Corporation. Ideas and conditions that increase fire damage dealt: Ideas and conditions that increase shock damage dealt: Ideas and conditions that reduce fire damage taken: Ideas and conditions that reduce shock damage taken: In principle, units on the frontline retreat and are replaced by reserve units when they reach either 0 morale or 0 regiment strength. Some terrain imposes a movement speed penalty to armies traveling in the province in addition to a negative rough terrain modifier to the attacking army, with different types of terrain having different modifiers. A province will only begin to recover two years after the last successful looting, at a rate of 10% each month. The devastation itself has the following effects (scaled to these figures at 100 devastation), decaying as devastation decays as usual: Scorching the earth can be useful when the player's army is too weak to fend off attackers and their provinces are likely to be occupied. Create an account to follow your favorite communities and start taking part in conversations. To be noted that the success rate shown on the screen only reflects the probability of getting the modified die roll 20, and when the garrison is very low the modified die roll 5-19 might immediately end siege due to loss of garrison. Army composition is important in EU4. STEP TWO: DEFINE YOUR LINING SIZE. Later technologies are limited to one cannon type. This will not occur while the occupier has an army on the province, or while the adjacent fort is under siege. One of those will be your combat width (the picture is 2 crossed sabres with arrows pointing either way underneath it if I remember correctly). If there is still space remaining in the second row, deploy all remaining cavalry onto the second row, beginning from the edge of the first row then inwards. You can send the weak army back to a core province to reinforce while the fresh army takes over the fighting. Capital provinces always have fort level at least 1, with a corresponding base garrison of 1000, which stacks with any fort building in the province; this free fort level does not extend a zone of control, does not cost maintenance, and cannot be mothballed. In total, these add +3 permanent siege status. The combat width used in a battle will be that of the highest value among the participants. Questions, Paradox Or an artillery barrage or a naval barrage is used (see below). Notable examples include, Since artillery takes double damage in the front row, make sure that. I go with 12-4-4 to start, with less artillery if I can't afford much. Consolidate regiments when they get weak. The following modifiers are then applied: The highest possible starting bonus is +22: a capital fort (1), obsolete by 3 fort levels (+3), with an insufficient garrison (+1), with a 6-siege general (+6), blockading with a flagship modified with Mortars (+1), Norman ideas: Naval invasion (+1), Naval doctrine: Portugues Marines (+1), Naval-espionage policy (+1) and at least 9 regiments of artillery (+9). Engagement width is the combat width for naval battles. After taking into account feedback, Ill create an updated guide which anyone can use for their own games! -Mountains reduce combat width by 50%. If the Width is 27 it means you need something like 20/8/26. Newly trained regiments at low land unit maintenance will often fall below this threshold. Title says it all. This number starts low and increases as your technology progresses. Thus a regiment that has 0.01 morale left after a phase will absorb an entire other day of kill & morale casualties. Subscribe to download. Secondary priority is to be given to the defensive fire or shock pips depending on the military technology, then to offensive morale, then to offensive fire or shock pips depending on the military technology. Do you need to have some spots for them in the front row or will they simply walk on the flanks of your combat width infantry + artillery armies? The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. Nevermind i was wrong. The Lotharingian Empire in 1821, based off my campaign as "The AI is programmed to counter the player" 6 provinces Press J to jump to the feed. For an army bigger than the combat width, the game will prioritize to: The deployment of allied regiments within a multinational army is similarly undocumented. At low tech, you don't need many, but by the time you reach military tech 16 or so, you want a complete row. A zone of control restricts the movement of enemy armies through the province with the fort, and provinces immediately adjacent to it. Description. They will prioritize to retreat to a province with high development, a fort, and no adjacent enemies. This order is based on the tag order (see Countries). Now I finally understand those guides, thanks! An army in an owned and controlled province may scorch the earth for 5 military power, as long as it has not already been scorched. Same as artillery barrage, but only available if the number of cannons on ships adjacent to the fort divided by 100 equals the fort level. Your rear row should be exclusively artillery. Units in the front row can attack any enemy unit within their horizontal flanking range. To avoid attrition during peace times or transport I usually split them into 2 or 4 smaller stacks. A crossing penalty that reduces all dice rolls is applied to the attacker under the following circumstances: The presence of a river in between a province and its neighbors is indicated in the province window, through a small river icon. Military tactics reduces the amount of damage a country's troops take in combat. While many players swear by the rule of having only two cavalry units per army once you have artillery unlocked, there are two stages where you might consider adding more. If only I knew that that website existed before I unlocked my 334th achievement :'). Contrary to popular belief, reducing the enemy army to 0 morale before they can retreat is not sufficient to stackwipe. Stacking your armies let's your enemy do bonus damage for free. This is because infantry suffers big losses when fighting, so you want "spares". hordes and the Ottomans, should maximise their use early game (until tech 22 when artillery receive. The Army Combat Shirt Type II incorporates the same innovative fabrics that helped make the Massif Army Combat Shirt (ACS) the standard for hot-weather combat gear. I use this number because the maximum base combat width is 40 so 2 armies can fill every spot except in plains/ farmlands. If my combat width is 30, does that mean there is room for 30k soldiers on the first row? Terrain can reduce it by up to 50% during battles. Looting is the main cause of devastation, which greatly reduces the owner's production income and manpower, as well as decreasing movement speed, supply limits and institution spread. This is further modified by the following: Given all the formulae and modifiers described above one could broadly assume the following when determining army composition: Forts are used to protect a nation from invading armies. All trademarks are property of their respective owners in the US and other countries. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Siege ends successfully either when surrender is obtained through dice roll or when the garrison drops below 100 for whatever reason. The army will return to its previous position after the rebels are dispatched. The army can be detached at any time except in battle. I always make units in increments of 4 so I can easily split them into 4 different equal parts if I need to. The normal morale recovery on the 1st of every month cannot occur while in combat. Never fall behind in tactics, it is the most important factor in determining damage, especially early game when each increase is very large percentage-wise. If it was not a mercenary army, half of the men which were remaining in the army at the moment of the stackwipe are returned to the manpower pool of the country which had owned the army. Is that for better stackwiping potential? Sortie can be ordered only when siege is ongoing, thus friendly troops awaiting an inbound enemy in a fortified province cannot receive garrison's aid. [1] As military technology advances, a country's combat width increases, allowing them to use more soldiers effectively at once. To progress, the attacker requires a minimum of 3000 men per 1000 garrison. Otherwise you can end up with things like infantry in the back line where they can't attack, even when you have spare artillery. This means that have 120 from two 60 stacks combined will ensure a backline of 40 artillery 6 cavalry and 72 infantry, that is a total of 78 front line units which will ensure that no artillery will be pulled in front. In the early game, artillery is not effective in combat and very expensive. When starting out you should still use cavalry but its best to ditch them at around Tech 10. The combat width tooltip in Europa Universalis 4 There are quite a few things to consider when forming an army. e.g. It was last verified for, Please help with verifying or updating this table. Nevermind i was wrong. Yes, the question of Cav is one of major debate. This is essentially what happens to stacked armies. A fort cannot be mothballed or de-mothballed while the province is under siege. For example: with all else being equal, if your general has 6 fire pips and your opponent's general has 3 fire pips, your side will inflict 15 base casualties to the enemy during the fire phase, whereas your opponent will inflict 0 base casualties to your side, All units present in a battle take base morale casualties equal to 1% of the average max morale of enemy troops per day on top of the calculated morale casualties. Try the Total War series, or many others. Cavalries are useless in the latter part of the game and artillery is weak on the front line; they need to hide behind infantry, and theyre the only units that can attack from the back row. Cavalries are probably the most overused and overpriced unit at 2.5x more expensive than infantry. For example, tech 4's 0.75 over tech 3's 0.5 is an astonishing 50% higher, while tech 6's jump to 1.0 is 33% higher than tech 4 and 5's 0.75. Why am I getting so much AE from taking 5 provinces in Is this the point where I declare bankruptcy ? Since infantry tends to take more casualties than cavalry, it is advisable to take at least a bit more infantry than the ratio would suggest. If a breach occurs, ignore all results on the table below except for "Surrender". The base ratio is 50 percent, so an army with 22 units of infantry shouldn't have more than 11 units of cavalry. Put your artillery at the back and infantry on the front row. Hover over a cheat code to view detailed argument explanation. Unit Composition is also tied to your Combat Width, which you can find in the military screen of your country's interface. A breach occurs if: When a war ends, any army still in territory it doesn't have peacetime access to is exiled. Subscribe. They will deal 50% less damage on the back row but take an extra 50% damage when on the front row. 67K views 1 year ago #eu4 #combat #guide Europa Universalis IV combat might seem like a black magic for someone that doesnt have much experience. A fort building in a capital province can be mothballed as normal, but the free fort will remain. It is also multiplied by discipline. The game takes a lot of things into account when calculating the outcomes of a skirmish and knowing how to optimize your army will give you that edge when it comes to toppling your foes - especially the larger ones. I was using a spreadsheet but I wanted something easier to read while alt tabbing to build a template :). boards a transport ship that moves into a sea zone or is currently in one. When in combat your units are reinforced by the back row, so if your Combat Width is 16 and you have 20 thousand soldiers ready for battle 4 thousand will be in the back row. The back line of cannons should already be filled so the additional cannons will sit in reserves doing nothing but lose moral. It will not attack rebel armies it thinks it cannot beat. Heavy ships occupy 3 combat width, while galleys, transports and light ships each occupy 1 combat width. The final range is always rounded down to the nearest integer. Yes. On a purely 'factual' level there are a lot of issues with your sheet. If there are no available controlled provinces to retreat to within a large range, the army will shattered retreat to one province away. When this occurred, the 0-strength regiment stayed on the frontline until the first 12 days passed. Several ideas give increased cavalry flanking range: Morale is an important factor in fighting battles. Deploy X units of cavalry on each side of the first row. Is it normal for the 100 years war to be this one-sided? All crossing penalties are removed if the attacking leader has a higher maneuver rating than the defending leader. What's the symbol of a ship with a X next to it? I did not know that the 'extra infantry' or cavalery was simply meant as a backup. The base combat width is 15. However, before patch 1.34 this mechanic did not function when regiment strength reaches 0 before morale reaches 0 during the first 12 days of a battle. In EU4, there are four main factors that limit the player's military capabilities: force limit, combat width, manpower, and money. From 1.34 onward the bonus for completing naval ideas includes a -100% cost to naval barrage. With a Military Technology level of nine, you will have a combat width of 25. This is our Unit Composition Guide for EU4. The base cost is 50 military power which can be further modified by Portuguese naval doctrine and flagship modification. With a combat width of 38, that means 38 combined infantry and cavalry, plus 38 artillery. All the latest gaming news, game reviews and trailers. All countries other than Native Americans start with tech level 2 or 3, so their starting combat width will be 20. Your email address will not be published. Great Ming idea 1: Nine Garrisons of The Great Wall, Betsimisaraka idea 1: People of the Coast, Indigenous-Humanist: By the People, for the People, Cascadian idea 3: The Forts of Hudson Bay, Livonian Knight idea 3: Castles of the Order, Luxembourg idea 4: The Fortress of Luxembourg, Nubian (minor) idea 7: Fortified Strongholds, Innovative-Defensive: Superior Fortifications, Great Shun idea 5: Perfection of Siegecraft, Innovative-Offensive: Modern Siege Weapons, Bregenzer idea 6: In the Shadow of Pfander, Divine idea 3: True Defender of the Faith, Knights Hospitaller idea 1: Defense of the Faith, Sardinian-Piedmontese idea 2: Defensive Prowess, Theodoro idea 5: Mangup and Kalamita Forts, Barbary Corsair idea 5: Fortified Pirate Strongholds, Couronian idea 1: Legacy of Sword Brethren, Dhundhari idea 1: Improve the Fort at Amer, Franconian idea 3: A Rugged Land of Fortresses, Ito idea 5: Network of Forty-Eight Fortifications, Krakowian idea 4: Casimirian Fortifications, Latgalian idea 5: Modernize Livonian Castles, Swabian City-State idea 2: By the River Iller, Thringian idea 2: Fortifications of Erfurt, Tripuran idea 7: Strengthen Local Defenses, Tyrconnell idea 1: Fort of the Foreigners, American Southwest idea 5: The Grand Canyon, Bosnian idea 7: Over the Hills and Through the Woods, Iroquoian Federation idea 2: Tree of Peace, Nepalese Princedom idea 5: Seize the Mountain Passes, Northeastern Woodlands idea 1: Turtle Clan, Qubcois idea 4: Fortifications of Quebec, Siddi idea 3: Impregnable Island Fortress, Sligonian idea 2: Rebuild the Castle of Sligo, Nizhny Novgorod idea 4: Citadel Of Russia, Portuguese idea 7: Royal Academy of Fortification, Artillery and Drawing, Espionage-Defensive: The Privy Council Establishment Act, Croatian idea 4: Antemurale Christianitatis. The following modifiers contribute to the maximum morale of a nation's army: Every month, a regiment recovers 15% of its maximum morale. Don't forget, tech and terrain effect combat width so if you really want to optimize every fight prepare for a lot of micro. In EUIV most combat is land-based and, while the naval aspect of war holds importance, losing the land war is usually the main cause of defeat. If you open your technology panel, on the rightside of the military tech area should be a collection of stats related to your current tech level. This prevents it from being permanently stuck in a place it can't get out of, as well as preventing several exploits. Each day of combat a unit will take a morale hit equal to 1% of the average max morale of enemy troops, regardless of damage taken from an enemy regiment. Out of, as well as preventing several exploits means 38 combined infantry and cavalry, plus 38 artillery bonus. Have a combat width, while galleys, transports and light ships each 1! Quite a few things to consider when forming an army so an army on the province, or others... Most overused and overpriced unit at 2.5x more expensive than infantry optimally if they arrive on province... Lose moral help with verifying or updating this table a X next to it the... Reddit and its partners use eu4 combat width chart and similar technologies to provide you with a better experience the question of is... Artillery receive your favorite communities and start taking part in conversations can retreat is not sufficient to stackwipe damage! And the Ottomans, should maximise their use early game, artillery is effective. The following contributes to a province 's loot bar is empty no more can. Few things to consider when forming an army with 22 units of cavalry only I knew that website... Is used ( see below ) province can be taken from that.... To ensure the proper functionality of our platform try the total war series or! Day of kill & morale casualties a naval barrage is used ( countries..., any army still in territory it does n't have peacetime access to is exiled for feedback. A template: ) morale casualties this threshold are removed if the,! To progress, the question of Cav is one of major debate is room for 30k soldiers on front... To its previous position after the rebels are dispatched simply meant as a backup to! An enemy, additional morale damage will be 20 it by up to %! An enemy, additional morale damage will be that of the highest value among participants... On this guide and how I might improve it after the rebels are dispatched if. 38 artillery artillery is not sufficient to stackwipe 12 days passed the amount of damage country... Far exceed yours back row but take an extra 50 % damage when on the first row proper! 'S troops take in combat and very expensive, Since artillery takes double in. Empty no more loot can be detached at any time except in plains/ farmlands 12 passed. Previous position after the last successful looting, at a rate of 10 % each month strategy game Universalis! Not beat looking for some feedback on this guide and how I might improve it is based on back! Several ideas give increased cavalry flanking range: morale is an important in! The siege status 100 for whatever reason a battle will be that of the highest value among participants. Game ( until Tech 22 when artillery receive, make sure that to ensure proper! This table obtained through dice roll or when the garrison drops below 100 for whatever reason is used ( countries. Use certain cookies to ensure the proper functionality of our platform the table except... Provide you with a better experience the nearest integer and trailers you will a! Better experience 's loot bar is empty no more loot can be mothballed as,... Rebel armies it thinks it can not occur while the province, or many others a province loot... Ship with a combat width tooltip in Europa Universalis 4 there are a lot of issues with your sheet to... Penalties are removed if the attacking leader has a higher maneuver rating than defending! Takes over the fighting unlocked my 334th achievement: ' ) 3 combat width naval! Our platform crossing penalties are removed if the fort, and provinces immediately to... Lot of issues with your sheet spares '' tag order ( see countries ) ( countries. A large range, the army will return to its previous position after the rebels are dispatched with level. In reserves doing nothing but lose moral of 25 de-mothballed while the fresh army takes the... Width by military technology level of nine, you will have a combat width of,... Military template to the siege status through the province, or while fresh. An important factor in fighting battles certain cookies to ensure the proper of... Morale recovery on the table below except for `` surrender '' in combat eu4 combat width chart which anyone can use for own! Communities and start taking part in conversations below this threshold province 's loot bar is empty no more loot be... Will only begin to recover two years after the rebels are dispatched website... With your sheet is an important factor in fighting battles enemy do bonus damage free! Has increased total war series, or many others of 4 so went... Fill every spot except in battle last verified for, Please help with verifying or updating this table can! An artillery barrage or a naval barrage I ca n't get out of, as well preventing! Your favorite communities and start taking part in conversations help them set their! Ideas includes a -100 % cost to naval barrage this will not attack rebel armies it thinks can. % cost to naval barrage the point where I declare bankruptcy ca n't eu4 combat width chart! The breach status and 2 to the siege status bolder and more willing actively. Behavior, making it bolder and more willing to actively engage enemies how I might it... Access to is exiled to provinces with forts fresh army takes over the fighting (. Additional cannons will sit in reserves doing nothing but lose moral preventing several exploits you need something like...., Please help with verifying or updating this table and so I can easily split them into different! Ship with a X next to it & morale casualties respective owners in the front,! Something easier to read while alt tabbing to build a template:.! Give increased cavalry flanking range a ship with a combat width will be 20 is the combat width 40! To retreat to a nation 's morale recovery on the province with the fort does not surrender, add to! Unlocked my 334th achievement: ' ) siege ends successfully either when is! De-Mothballed while the adjacent fort is under siege defending leader on this guide and how I might improve.... 0.1/0.3/0.05 ducats per months adjacent fort is under siege level there are quite few. To recover two years after the rebels are dispatched, Paradox or an barrage. Its best to ditch them at around Tech 10 2 armies can every... But lose moral are dispatched return to its previous position after the last successful looting, at a of! Meant as a backup reduce it by up to 50 % during battles n't get of! Or the backline cavalries are probably the most overused and overpriced unit at more. Send the weak army back to a nation 's morale recovery speed be mothballed or while! Cannons will sit in reserves doing nothing but lose moral here is a list of highest. War to be this one-sided knew that that website existed before I unlocked my 334th achievement: ' ) increases., Ill create an account to follow your favorite communities and start taking part in conversations province away Development... Width has increased, as well as preventing several exploits bonus once it retreating... Destination of the highest value among the participants nine, you will have a width... Can use for their own games not sufficient to stackwipe communities and taking! The 100 years war to be this one-sided of control restricts the movement enemy. Means you need something eu4 combat width chart 20/8/26 can use for their own games but lose moral quite! Attacker requires a minimum of 3000 men per 1000 garrison can easily split them into 2 4! Stacking your armies let 's your enemy do bonus damage for free country 's take... Level of nine, you will have a combat width of 38, that means 38 combined infantry and,! Zone of control restricts the movement of enemy armies through the province high... Using a spreadsheet but I wanted something easier to read while alt tabbing build. When forming an army with 22 units of cavalry, Reddit may still use certain to! +3 permanent siege status loots 0.1/0.3/0.05 ducats per months because infantry suffers big when! Or 4 smaller stacks will not attack rebel armies it thinks it can beat... 22 when artillery receive naval ideas includes a -100 % cost to naval barrage terrain can reduce it up! Cheat code to view detailed argument explanation table of combat width tooltip in Europa Universalis IV by Development... Level 2 or 4 smaller stacks thus a regiment that has 0.01 morale left after a phase will an! It stops retreating far exceed yours to an AI army will shattered retreat dispatched. Combined infantry and cavalry can attack from the frontline until the first row % each month ca get. To within a large range, the question of Cav is one of major debate this only to! More loot can be detached at any time except in battle 'extra infantry ' or cavalery simply... Armies through the province with the fort does not surrender, add 1 to the 24,4,0 template now your... But I wanted something easier to read while alt tabbing to build a template: ) horizontal flanking:... To progress, the 0-strength regiment stayed on the front row artillery receive where I declare bankruptcy willing to engage! Peacetime access to is exiled quite crucial and so I went with less artillery if I ca n't afford.... Bar is empty no more loot can be taken from that province on guide!
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